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Playstation all stars patch 1.12
Playstation all stars patch 1.12










Playstation all stars patch 1.12

  • Level 1 Super startup has been increased to 35 frames (previously 30).
  • D+Circle projectile durability has been increased to 15 AP (previously 5) and air D+Circle projectile durability has been increased to 10 AP (previously 5).
  • U+Circle and air U+Circle now generate AP evenly across all hits and final hit volume has been enlarged by 17%.
  • Air neutral Circle hit volume now covers the area slightly below Dante.
  • Successful neutral Circle and air neutral Circle counters can be canceled into Triangle attacks.
  • Third neutral Square now generates 15 AP (previously 10).
  • Second neutral Square moves slightly further forward to prevent whiffing after the first neutral Square connects at maximum range.
  • Level 1 Super hit volume has been lowered to 1 meter above ground (previously 2.25m).
  • Air D+Circle recovery has been increased to 27 frames (previously 24).
  • Air U+Circle ice platform is now destroyed when interrupted during startup.
  • F+Circle recovery has been increased to 23 frames (previously 20).
  • Second air neutral Square hit volume has been enlarged by 25%.
  • Big Daddy’s reaction volume has been extended slightly further downward during common launch reactions.
  • Level 2 Super no longer allows rolling or air dodging, no longer remains invincible during recovery, and duration has been shortened to 6.5 seconds (previously 7 sec).
  • Playstation all stars patch 1.12

  • Up Throw can now be canceled into U+Circle.
  • Forward Throw and Up Throw recoveries have been reduced by 7 frames.
  • D+Circle and air D+Circle ice mine duration has been increased to 150 frames (previously 96 ground and 114 air).
  • U+Circle recovery has been reduced by 2 frames.
  • Playstation all stars patch 1.12

    Air F+Square armor amount has been increased to 21 AP (previously 11).All character-specific combo tutorials have been revised in light of the following changes.Double-tapping L2 now causes characters to eject 50 AP as orbs while taunting.Explosion radii of all mines have been standardized to 0.375 meters, explosion durations have been standardized to 8 frames, and maximum lifetimes have been standardized to 5 seconds.AP multipliers no longer increase the value of individual orbs. Throws, items, level hazards, and other AP eject attacks now produce 50% more orbs during 2X AP Overtime, 100% more orbs during 3X AP Overtime, and 150% more orbs during 4X AP Overtime.Jak’s Up Throw and Sweet Tooth’s Up Throw eject Medium amounts of AP orbs (67% of Heavy).Throws which act as combo starters eject Light amounts of AP orbs (33% of Heavy).Throws that cause eject or flatten reactions eject Heavy amounts of AP orbs.Throws have been grouped into two general categories:.

    Playstation all stars patch 1.12

    The AP eject formula has been refined to drain a higher percentage of AP orbs at low levels and a lower percentage of AP orbs at high levels.(Previously, AP eject amounts were calculated using fixed percentages: 3/5/10% for items and 10/12.5/15% for throws.).All timed transformation Level 2 Supers can now be ended manually by pressing L2.Getting hit in the air no longer renews a character’s double jump ability.Landing during down tech or down tech canceled into air dodge now triggers the same recovery as landing during an attack.Characters can no longer double jump during down tech.Characters can no longer perform actions for 3 frames after landing from air idle.Every character’s directional rolls have been standardized to 18 invincible frames followed by 16 vulnerable frames, with the exception of Fat Princess, Spike, and Zeus.

    #PLAYSTATION ALL STARS PATCH 1.12 PLUS#

  • Every character’s air dodge has been standardized to 27 invincible frames followed by 9 vulnerable frames (previously 29 invincible plus 7 vulnerable).
  • In online matches, jumping out of an opponent’s throw attempt is now resolved through the throw clash system.
  • The minimum effective range of throws has been increased to 1 meter (previously 0.75m) for all characters except Parappa, Sackboy, and Toro.
  • Every character’s throw attempts have been standardized to 9 startup frames, 3 active frames, and 18 recovery frames, with the exception of Isaac, Kat, and Ratchet.
  • Isaac’s alternate “Elite Advanced Suit” costume and Zeus’ alternate “Young Zeus” costume have been unlocked.











  • Playstation all stars patch 1.12